
I've been home from the 2009 Penny Arcade Expo for a few days, digested and decompressed, and am ready to review what was a really different year form normal. Within the next few days, you'll see more interviews than I have ever done for Dignews go up, beyond that my "live-in-sin-in" came along for the ride this year. That was actually one of the best parts, because PAX is really something you need to experience before you ...
Written on September 14, 2009 | Posted in
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You know what sucks? Standing in line at PAX and waiting 20 minutes to play a game in order to preview it only to find out that it is due to be released in less than a week. This happened several times, and the final straw was Bethesda’s Wet. Having missed E3 this year I really was out of the loop as far as what games are coming when. I saw this game as playable ...
Written on September 10, 2009 | Posted in
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I was able to bring August and Déla to PAX this year for a couple of hours. They were interested in seeing what it is that I do and what was taking me away from the house for so long, and they were at an age where it seemed like they could handle a couple of hours of crowd and flishing lights.
I had told them both about some of the stuff going on at the ...
Written on September 10, 2009 | Posted in
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Written on September 9, 2009 | Posted in
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For me, the second day of PAX started out less harsh than my colleague. I decided to head home and get some rest while Mike and Michelle stuck around and caught some of the musical acts. If I didn’t have so much going on at home, I may have checked out some of this year’s musical offerings, but between the first week of school for August, Déla being sick, and just the ages of the ...
Written on September 9, 2009 | Posted in
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The day started much later than I had hoped - at 6a.m.
I wanted to get up earlier in order to get caught up on some work before heading down to the 2009 Penny Arcade Expo. The website had gotten a few glitches the night before, so I couldn't finish the day's work. My hope was that things would be fixed when I woke up so I could not only finish the previous day's work, but ...
Written on September 9, 2009 | Posted in
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Today was a busy day. The morning was filled with stuff relating to the first day of school. It went off much better than we had expected. While August was in school, Laura had a meeting to attend, so I had care of Ciárán and Déla. We went to the mall to run a few errands and returned home in time to pick up August. Since it was only a half day of school, we ...
Written on August 31, 2009 | Posted in
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This was a weekend of birthdays, as on Friday I hit 28, and Monday was my Live-in-sin-in's birthday. There was a little bit of drinking and a little bit of eating and I had a lot of fun. Looking forward to PAX, and not sure what to expect this year. Every time I assume that the conference is going to be predictable, it becomes something else entirely.
I really like the aspect that this is a ...
Written on August 26, 2009 | Posted in
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FROM THE PRESS RELEASE
The organizers of the sixth annual PAX gaming festival today announced key details of the upcoming show to be held Sept. 4-6 at the Washington State Convention and Trade Center. This year's exhibition hall will offer PAX attendees hands-on time with highly anticipated games and products from nearly 100 exhibitors, including top publishers Microsoft, Sony, Nintendo, Ubisoft, Blizzard and Wizards of the Coast (see below for a complete exhibitor list).
In addition to ...
Written on August 6, 2009 | Posted in
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FROM THE PRESS RELEASE
After sifting through over 150 submissions from a gaggle of gameplay types and a plethora of platforms, a panel of game industry experts have selected the ten best submissions to be recognized as The PAX 10.
Penny Arcade was pleased to announce today that The PAX 10 for 2009 are (in alphabetical order):
CarneyVale: Showtime by the Singapore-MIT GAMBIT Games Lab (Xbox 360)
Closure by Tyler Glaiel and Jon Schubbe (PC)
Fieldrunners by Subatomic Studios ...
Written on July 17, 2009 | Posted in
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FROM THE PRESS RELEASE
PAX 2009 organizers humbly announced today that industry legend Ron Gilbert will grace the stage as keynote speaker at the sixth annual gaming festival to be held Sept. 4-6 at the Washington State Convention and Trade Center.
Legendary storyteller, game designer, programmer and producer Ron Gilbert has created countless classic video games, including the seminal LucasArts works Maniac Mansion and first two installments in the Monkey Island adventure series. His more than 20-year ...
Written on June 29, 2009 | Posted in
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FROM THE PRESS RELEASE
Penny Arcade announced today that it is now accepting applications for the Penny Arcade Scholarship for the 2009-2010 academic year. Established in 2007, the Penny Arcade Scholarship is a $10,000 award granted every year to one qualifying applicant intending to make a positive impact in the game industry.
The application process includes a two-page essay describing the applicant's studies and intent to benefit the game industry, two letters of recommendation and a ...
Written on May 13, 2009 | Posted in
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FROM THE PRESS RELEASE
Time's running out. The organizers of the PAX gaming festival today gave the final call for this year's "The PAX 10" applications. Independent developers seeking to participate must submit their original game creations to http://paxsite.com/pax10.php by May 9 to be considered for the 2009 showcase.
A panel of 50 industry experts, including Penny Arcade's own Gabe and Tycho, will select the ten best submissions in terms of gameplay and overall "fun factor" for ...
Written on April 28, 2009 | Posted in
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FROM THE PRESS RELEASE
The sixth annual PAX gaming festival is set to erupt this Sept. 4-6, leaving the Washington State Convention and Trade Center forever changed. Show organizers today revealed that the PAX 2009 Exhibition Hall will offer attendees game demonstrations and hands-on opportunities with some of this year's hottest titles from over 60 exhibitors, including top publishers Microsoft, Nintendo, Valve, Blizzard and Ubisoft.
PAX attendees will also marvel at the informative panels, thrill at the ...
Written on April 24, 2009 | Posted in
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FROM THE PRESS RELEASE
The organizers of the PAX gaming festival today announced that this year's "The PAX 10" independent games showcase is officially open for submissions. From now until May 9, independent developers seeking to participate can submit their original game creations for consideration at https://www.brownpapertickets.com/event/57264.
A panel of 50 industry experts, including Penny Arcade's own Gabe and Tycho, will select the ten best submissions in terms of gameplay and overall "fun factor" for inclusion in ...
Written on March 10, 2009 | Posted in
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FROM THE PRESS RELEASE
The wait is over! The organizers of PAX 2009 proudly announced today that pre-registration is now open for the sixth annual gaming festival to be held Sept. 4 - 6 at the Washington State Trade and Convention Center in Seattle. Pre-registration pricing will be available at www.paxsite.com until Sept. 3, allowing purchase of a three-day attendee badge for $50, a 10% discount on the day-of rate. Pre-registrants are also eligible to participate ...
Written on February 19, 2009 | Posted in
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Written on January 4, 2009 | Posted in
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FROM THE PRESS RELEASE
The creators of the online comic Penny Arcade today announced The PAX 10, a showcase of independent games to be displayed at the upcoming Penny Arcade Expo (PAX) August 29-31, 2008 in cooperation with the DigiPen Institute of Technology. Beginning immediately, independent developers seeking to participate can submit their one-of-a-kind game creations for consideration at http://www.brownpapertickets.com/event/27819 until May 7, 2008. A panel of 50 industry experts, including Penny Arcade's own Gabe and ...
Written on March 3, 2008 | Posted in
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